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Office XR

We spend a third of our lives at work, and our physical work environment significantly affects our performance and well-being. 

Research shows that over 60 per cent of employees are unhappy with their workplace environment and that this can reduce productivity by over 20 per cent, costing organisations millions of dollars a year. 

The workplace design can significantly affect our brain function, stress levels, moods, how we connect with others, and our performance.

 

Project aims

Testing workplace designs

We use immersive virtual reality to simulate and test workplace designs to identify optimal environments for our thinking, emotions, connection with others, and performance. 

As we explore different settings and designs, we will measure the effects on users' cognitive, affective and physiological responses using objective and subjective measures.

Gaining insight

We can gain insight into the real-time effects of workplace designs on their users by using traditional self-report measures and objective measures of brain activity, stress levels via cortisol, heart rate and galvanic skin response, eye-tracking, and emotion recognition facial software, 

Project plans

Office space simulation

The OfficeXR project will use the Unreal engine in virtual reality (VR) applications to simulate and test multiple different dimensions and designs in workplace environments in ways that simply would not be feasible in experimental laboratories or real-life workplace settings.

We plan to use the Unreal engine to develop an office space simulator to enable rapid workflow testing of simulated office space environments. The simulator will employ modular development methodology including 3D models, NPC agents, sound assets and simulation code in C++. We see the Unreal engine as integral in this development process given its capacity to design rapid development workflows, output to multiple virtual reality device HMDs and integration of existing psychophysiological recording devices such as EEG, EKG through native plugins and libraries.

Project outcomes

Assisting employers

Once our research project is complete, we will make the simulation tools available for free. 

As organisations become increasingly focused on winning the best talent, they want to give their employees unique and personalised experiences that enhance their culture and brand. 

We want to assist in that goal and in democratising the design of the workplace, providing tools that anyone can use to design a better workplace, wherever that workplace may be.

Current industry partnership

  • "As the world of work and the workplace continues to change rapidly, our limited understanding of its effects becomes more apparent. Using spatial reality and spatial audio to build and test the influence of different environments on users is critical. We are pleased to be partnering with Libby, James and Oliver on a major project to advance research and practice in this field."

    Matthew Stead - Chair, Association of Australasian Acoustical Consultants
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Why this project?

  • How spaces can make us better versions of ourselves | Libby Sander | TEDxStHildasSchool

    Workspaces that are poorly designed affect how we feel, the way we collaborate and what we achieve. 

    Libby’s TEDx talk discusses the role of space in our work and lives.

  • Libby’s research on open-plan offices on ABC TV’s Catalyst

    The monotonous two-by-two cubicles of the open-plan office have been with us since the middle of last century. But new research suggests it may be time to rethink our workplaces.

    ABC TV’s Catalyst
  • Not simply technology acceptance but rather the core of how and why these hardware interfaces assist

    Studies by Dr Birt and The Mixed Reality Research Lab have focused on the pedagogical aspects of immersive virtual reality using both desktop and mobile solutions to assist in education and communication.

    View online
  • Learning affordances and spatial retention of knowledge gained are important aspects of these hardware-based solutions

    This is important for OfficeXR as we are moving beyond the simple use of technology to why technology assists in the design understanding within human-scale spatial environments, especially for stakeholders who are not experts in design, spatial construction or immersive virtual reality approaches.

    Watch
How spaces can make us better versions of ourselves | Libby Sander | TEDxStHildasSchool

Workspaces that are poorly designed affect how we feel, the way we collaborate and what we achieve. 

Libby’s TEDx talk discusses the role of space in our work and lives.

Education and employment opportunities

Supporting industry is a primary goal of this project. 

But equally important are the educational opportunities for the community, and employment of young industry professionals afforded by the project outcomes. 

This project will align with the greater goals of Bond University in assisting screen and creative industries within the Queensland employment sector through the Screen Queensland Creative Hub. 

Our goal is to employ research assistants and developers from the local Gold Coast community to tap into the incredible talent of current and recent graduates from the region.

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Meet the team

Dr James Birt

Dr James Birt is an Associate Professor of Interactive Media and Design in the Faculty of Society and Design.

Faculty of Society & Design

Accepting PhD students

Contact details

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Associate Prof Oliver Baumann

Dr Oliver Baumann is an Assistant Professor of Psychology in the Faculty of Society and Design.

Faculty of Society & Design

Accepting PhD students

Contact details

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Dr Libby Sander

Dr Libby Sander is an Assistant Professor of Organisational Behaviour, teaching at Bond Business School.

Bond Business School

Accepting PhD students

Contact details

View profile