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DIGM12-105: Virtual Production - Places

Description

This subject explores the current limits and latest workflows of screen storytelling using Virtual Production environments. It delves into when you should use a virtual environment, how to combine a digital environment with a live one, and the benefits and drawbacks of using a volume stage. You will gain a deep understanding of the latest theories of Virtual Production, develop competencies in the basic tools of operation, learn how to build and develop your own virtual environments, and creatively problem-solve real-world production issues.

Subject details

Type: Undergraduate Subject
Code: DIGM12-105
Faculty: Faculty of Society and Design
Credit: 10
Study areas:
  • Communication, Film, and Creative Media

Learning outcomes

  1. Display an understanding of the latest theories of Virtual Production environments.
  2. Demonstrate competency in operating the basic tools of the software required for Virtual Production environments.
  3. Build a small digital asset.
  4. Demonstrate understanding of how to build and blend a Virtual Production environment with real-world elements.
  5. Creatively problem solve real-world Virtual Production issues.

Enrolment requirements

Requisites:

Nil

Assumed knowledge:

Assumed knowledge is the minimum level of knowledge of a subject area that students are assumed to have acquired through previous study. It is the responsibility of students to ensure they meet the assumed knowledge expectations of the subject. Students who do not possess this prior knowledge are strongly recommended against enrolling and do so at their own risk. No concessions will be made for studentsโ€™ lack of prior knowledge.

Assumed Prior Learning (or equivalent):

Restrictions:

Nil