| Type: | Undergraduate Subject |
|---|---|
| Code: | DIGM11-105 |
| EFTSL: | 0.125 |
| Faculty: | Faculty of Society and Design |
| Semesters offered: |
|
| Credit: | 10 |
| Study areas: |
|
| Subject fees: |
|
Description
This subject explores the essentials of Virtual Production screen storytelling. It delves into when you should use a Virtual Production workflow over a conventional one, how to seamlessly combine virtual and live elements, and the associated benefits and drawbacks. You will gain a basic understanding of the latest theories, production roles, and the language of Virtual Production. Additionally, you will develop competencies in the basic tools of operation and learn creative problem-solving techniques for real-world production challenges.
Subject details
Learning outcomes
- Demonstrate effective use of the language specific to Virtual Production.
- Map traditional screen production roles to their equivalents in Virtual Production.
- Creatively problem solve real-world Virtual Production issues.
- Demonstrate proficiency in operating the basic tools of the software required for Virtual Production.
Enrolment requirements
| Requisites: |
Nil |
|---|---|
| Restrictions: |
Nil |
Subject outlines
Subject dates
-
September 2025
Standard Offering Enrolment opens: 20/07/2025 Semester start: 15/09/2025 Subject start: 15/09/2025 Last enrolment: 28/09/2025 Teaching census: 10/10/2025 Withdraw - Financial: 11/10/2025 Withdraw - Academic: 01/11/2025
| Standard Offering | |
|---|---|
| Enrolment opens: | 20/07/2025 |
| Semester start: | 15/09/2025 |
| Subject start: | 15/09/2025 |
| Last enrolment: | 28/09/2025 |
| Teaching census: | 10/10/2025 |
| Withdraw - Financial: | 11/10/2025 |
| Withdraw - Academic: | 01/11/2025 |