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GAME12-200: Videogame Players, Industry and Culture


This subject introduces future media professionals to videogames as a commercially and culturally integrated social practice - who plays, how they play, and why they play. This player-centred exploration of videogame culture delves into the various relationships between videogames, gamers, the games industry, and popular media culture; considering such topics as streaming, e-sports, game franchises, transmedia entertainment, and media fandom. We focus on ideas about player types, the play experience, player identity, and the active, creative, and social networks within game communities. Further, the intersection of players, game developers, publishers and multinational media/technology companies give rise to key implications for industry and policy.

Subject details

FacultyFaculty of Society & Design
Semesters offered
  • January 2022 [Standard Offering]
  • January 2023 [Standard Offering]
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2021: $5,260
  • Commencing in 2022: $5,260

Learning outcomes

1. Develop critical thinking about videogames as a social practice.
2. Develop critical thinking around 'the player's' position within game culture.
3. Develop critical thinking around the synthesis of game culture and game industry.
4. Develop critical thinking around the various relationships between videogames, gamers, the games industry and popular media culture.

Enrolment requirements

Requisites: ?


Restrictions: ?


Subject outlines

Subject dates

Standard Offering
Enrolment opens15/11/2020
Semester start18/01/2021
Subject start18/01/2021
Cancellation 1?01/02/2021
Cancellation 2?08/02/2021
Last enrolment31/01/2021
Withdraw – Financial?13/02/2021
Withdraw – Academic?06/03/2021
Teaching census?12/02/2021