This subject introduces future media professionals to videogames as a commercially and culturally integrated social practice - who plays, how they play, and why they play.
This player-centred exploration of videogame culture delves into the various relationships between videogames, gamers, the games industry and popular media culture; considering such topics as streaming, e-sports, game franchises, transmedia entertainment, and media fandom.
We focus on ideas about player types, the play experience, player identity, and the active, creative, and social networks within game communities. Further, the intersection of players, game developers, publishers and multinational media / technology companies give rise to implications for industry and policy.
|Faculty||Faculty of Society & Design|
1. Develop critical thinking about videogames as a social practice.
2. Develop critical thinking around 'the player's' position within game culture.
3. Develop critical thinking around the synthesis of game culture and game industry.
4. Develop critical thinking around the various relationships between videogames, gamers, the games industry and popular media culture.
|Withdraw – Financial?||08/02/2020|
|Withdraw – Academic?||29/02/2020|