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GAME12-200: Videogame Players, Industry and Culture

Description

This subject introduces future media professionals to videogames as a commercially and culturally integrated social practice - who plays, how they play, and why they play.

This player-centred exploration of videogame culture delves into the various relationships between videogames, gamers, the games industry and popular media culture; considering such topics as streaming, e-sports, game franchises, transmedia entertainment, and media fandom.

We focus on ideas about player types, the play experience, player identity, and the active, creative, and social networks within game communities. Further, the intersection of players, game developers, publishers and multinational media / technology companies give rise to implications for industry and policy.

Subject details

TypeUndergraduate
CodeGAME12-200
EFTSL0.125
FacultyFaculty of Society & Design
Semesters offered
  • January 2021 [Standard Offering]
  • January 2022 [Standard Offering]
Credit10
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2020: $4,340
  • Commencing in 2021: $4,390

Learning outcomes

1. Develop critical thinking about videogames as a social practice.
2. Develop critical thinking around 'the player's' position within game culture.
3. Develop critical thinking around the synthesis of game culture and game industry.
4. Develop critical thinking around the various relationships between videogames, gamers, the games industry and popular media culture.

Enrolment requirements

Requisites: ?

Nil

Restrictions: ?

Nil

Subject outlines

Subject dates

Standard Offering
Enrolment opens10/11/2019
Semester start13/01/2020
Subject start13/01/2020
Cancellation 1?27/01/2020
Cancellation 2?03/02/2020
Last enrolment26/01/2020
Withdraw – Financial?08/02/2020
Withdraw – Academic?29/02/2020
Teaching census?07/02/2020