General Information
Digital-first organisations depend on applications (apps) for competitive advantage, and they rely on professionals who know why, when and how to use and make them. You will learn how to make apps in this subject, regardless of your planned profession or mathematical background. Advances in application architecture have produced development platforms (DPs) that require either “no-code” or “low-code” interactions with which digital-first professionals make apps. These DPs use graphical user interfaces (GUIs) that permit the point-and-click assembly of apps for use by other professionals, clients, or consumers. After learning about popular no-code and low-code DPs, you will follow the steps used by digital-first professionals to make your first app. You will also learn about project logic, scope and risks associated with app development and the essential best practices for creating apps using mainstream DPs.
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Details
Academic unit: Faculty of Society & Design Subject code: DIXN12-100 Subject title: App Development for Everyone Subject level: Undergraduate Semester/Year: May 2022 Credit points: 10.000 -
Delivery & attendance
Timetable: https://bond.edu.au/timetable Delivery mode: Standard Workload items: - Lecture: x12 (Total hours: 12) - Weekly lecture
- Computer Lab: x12 (Total hours: 24) - Weekly lab
- Personal Study Hours: x12 (Total hours: 84) - Recommended study hours
Attendance and learning activities: This subject uses an active, engaged, and authentic learning approach that combines both information and practice. Attendance is essential in ALL sessions for the development of the key knowledge and skills required to successfully demonstrate this subject’s learning outcomes culminating in your very own app. Your participation and questions about app development will improve your learning and that of everybody in the class. -
Resources
Prescribed resources: Books
- Steven Højlund,Christian Nielsen (2020). How to Make an App Business. n/a, ManageIT 220
iLearn@Bond & Email: iLearn@Bond is the online learning environment at Bond University and is used to provide access to subject materials, lecture recordings and detailed subject information regarding the subject curriculum, assessment and timing. Both iLearn and the Student Email facility are used to provide important subject notifications. Additionally, official correspondence from the University will be forwarded to students’ Bond email account and must be monitored by the student. To access these services, log on to the Student Portal from the Bond University website as www.bond.edu.au
Class recordings: The primary workload items for this subject will be recorded for the purpose of revision.
These recordings are not a substitute for attending classes. Students are encouraged to attend all sessions as there may be instances where a session is not recorded due to the presence of a guest speaker, the inclusion of sensitive or protected content, or technical issues. Students are advised not to rely solely on these recordings for revision.
See the Recording policy for further details.
Academic unit: | Faculty of Society & Design |
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Subject code: | DIXN12-100 |
Subject title: | App Development for Everyone |
Subject level: | Undergraduate |
Semester/Year: | May 2022 |
Credit points: | 10.000 |
Timetable: | https://bond.edu.au/timetable |
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Delivery mode: | Standard |
Workload items: |
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Attendance and learning activities: | This subject uses an active, engaged, and authentic learning approach that combines both information and practice. Attendance is essential in ALL sessions for the development of the key knowledge and skills required to successfully demonstrate this subject’s learning outcomes culminating in your very own app. Your participation and questions about app development will improve your learning and that of everybody in the class. |
Prescribed resources: | Books
|
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iLearn@Bond & Email: | iLearn@Bond is the online learning environment at Bond University and is used to provide access to subject materials, lecture recordings and detailed subject information regarding the subject curriculum, assessment and timing. Both iLearn and the Student Email facility are used to provide important subject notifications. Additionally, official correspondence from the University will be forwarded to students’ Bond email account and must be monitored by the student. To access these services, log on to the Student Portal from the Bond University website as www.bond.edu.au |
Class recordings: | The primary workload items for this subject will be recorded for the purpose of revision. These recordings are not a substitute for attending classes. Students are encouraged to attend all sessions as there may be instances where a session is not recorded due to the presence of a guest speaker, the inclusion of sensitive or protected content, or technical issues. Students are advised not to rely solely on these recordings for revision. See the Recording policy for further details. |
Enrolment requirements
Requisites: |
Nil |
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Assumed knowledge: |
Assumed knowledge is the minimum level of knowledge of a subject area that students are assumed to have acquired through previous study. It is the responsibility of students to ensure they meet the assumed knowledge expectations of the subject. Students who do not possess this prior knowledge are strongly recommended against enrolling and do so at their own risk. No concessions will be made for students’ lack of prior knowledge.
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Restrictions: |
Nil |
Assurance of learning
Assurance of Learning means that universities take responsibility for creating, monitoring and updating curriculum, teaching and assessment so that students graduate with the knowledge, skills and attributes they need for employability and/or further study.
At Bond University, we carefully develop subject and program outcomes to ensure that student learning in each subject contributes to the whole student experience. Students are encouraged to carefully read and consider subject and program outcomes as combined elements.
Program Learning Outcomes (PLOs)
Program Learning Outcomes provide a broad and measurable set of standards that incorporate a range of knowledge and skills that will be achieved on completion of the program. If you are undertaking this subject as part of a degree program, you should refer to the relevant degree program outcomes and graduate attributes as they relate to this subject.
Subject Learning Outcomes (SLOs)
On successful completion of this subject the learner will be able to:
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Describe basic development processes and project lifecycles for simple app development.
- Outline common use cases for no-code and low-code apps.
- Create an app using visual tools in a popular development platform.
- Identify and implement logical flows and draw from simple data structures.
- Test and deploy an app on a mobile platform.
Generative Artificial Intelligence in Assessment
The University acknowledges that Generative Artificial Intelligence (Gen-AI) tools are an important facet of contemporary life. Their use in assessment is considered in line with students’ development of the skills and knowledge which demonstrate learning outcomes and underpin study and career success. Instructions on the use of Gen-AI are given for each assessment task; it is your responsibility to adhere to these instructions.
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Assessment details
Type Task % Timing* Outcomes assessed Project Plan Document your app's planning and research. 30.00% Week 4 2,3,5 Design Project Create an interactive prototype of your app design using freely available and commonly used software (e.g., PowerPoint). 30.00% Week 6 4,5,6 Design Project Finalise and present a completed app based on your research and prototype using one of the no-code or low-code development platforms used in this subject. 40.00% Week 12 1,2,3,4,5,6 - * Assessment timing is indicative of the week that the assessment is due or begins (where conducted over multiple weeks), and is based on the standard University academic calendar
- C = Students must reach a level of competency to successfully complete this assessment.
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Assessment criteria
Assessment criteria
High Distinction 85-100 Outstanding or exemplary performance in the following areas: interpretative ability; intellectual initiative in response to questions; mastery of the skills required by the subject, general levels of knowledge and analytic ability or clear thinking. Distinction 75-84 Usually awarded to students whose performance goes well beyond the minimum requirements set for tasks required in assessment, and who perform well in most of the above areas. Credit 65-74 Usually awarded to students whose performance is considered to go beyond the minimum requirements for work set for assessment. Assessable work is typically characterised by a strong performance in some of the capacities listed above. Pass 50-64 Usually awarded to students whose performance meets the requirements set for work provided for assessment. Fail 0-49 Usually awarded to students whose performance is not considered to meet the minimum requirements set for particular tasks. The fail grade may be a result of insufficient preparation, of inattention to assignment guidelines or lack of academic ability. A frequent cause of failure is lack of attention to subject or assignment guidelines. Quality assurance
For the purposes of quality assurance, Bond University conducts an evaluation process to measure and document student assessment as evidence of the extent to which program and subject learning outcomes are achieved. Some examples of student work will be retained for potential research and quality auditing purposes only. Any student work used will be treated confidentially and no student grades will be affected.
Type | Task | % | Timing* | Outcomes assessed |
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Project Plan | Document your app's planning and research. | 30.00% | Week 4 | 2,3,5 |
Design Project | Create an interactive prototype of your app design using freely available and commonly used software (e.g., PowerPoint). | 30.00% | Week 6 | 4,5,6 |
Design Project | Finalise and present a completed app based on your research and prototype using one of the no-code or low-code development platforms used in this subject. | 40.00% | Week 12 | 1,2,3,4,5,6 |
- * Assessment timing is indicative of the week that the assessment is due or begins (where conducted over multiple weeks), and is based on the standard University academic calendar
- C = Students must reach a level of competency to successfully complete this assessment.
Assessment criteria
High Distinction | 85-100 | Outstanding or exemplary performance in the following areas: interpretative ability; intellectual initiative in response to questions; mastery of the skills required by the subject, general levels of knowledge and analytic ability or clear thinking. |
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Distinction | 75-84 | Usually awarded to students whose performance goes well beyond the minimum requirements set for tasks required in assessment, and who perform well in most of the above areas. |
Credit | 65-74 | Usually awarded to students whose performance is considered to go beyond the minimum requirements for work set for assessment. Assessable work is typically characterised by a strong performance in some of the capacities listed above. |
Pass | 50-64 | Usually awarded to students whose performance meets the requirements set for work provided for assessment. |
Fail | 0-49 | Usually awarded to students whose performance is not considered to meet the minimum requirements set for particular tasks. The fail grade may be a result of insufficient preparation, of inattention to assignment guidelines or lack of academic ability. A frequent cause of failure is lack of attention to subject or assignment guidelines. |
Quality assurance
For the purposes of quality assurance, Bond University conducts an evaluation process to measure and document student assessment as evidence of the extent to which program and subject learning outcomes are achieved. Some examples of student work will be retained for potential research and quality auditing purposes only. Any student work used will be treated confidentially and no student grades will be affected.
Study Information
Submission procedures
Students must check the iLearn@Bond subject site for detailed assessment information and submission procedures.
Policy on late submission and extensions
A late penalty will be applied to all overdue assessment tasks unless an extension is granted by the subject coordinator. The standard penalty will be 10% of marks awarded to that assessment per day late with no assessment to be accepted seven days after the due date. Where a student is granted an extension, the penalty of 10% per day late starts from the new due date.
Academic Integrity
The University’s Academic Integrity Policy defines plagiarism as the act of misrepresenting as one’s own original work: another’s ideas, interpretations, words, or creative works; and/or one’s own previous ideas, interpretations, words, or creative work without acknowledging that it was used previously (i.e., self-plagiarism). The University considers the act of plagiarising to be a breach of the Student Conduct Code and, therefore, subject to the Discipline Regulations which provide for a range of penalties including the reduction of marks or grades, fines and suspension from the University.
Bond University utilises Originality Reporting software to inform academic integrity.Feedback on assessment
Feedback on assessment will be provided to students within two weeks of the assessment submission due date, as per the Assessment Policy.
Accessibility and Inclusion Support
If you have a disability, illness, injury or health condition that impacts your capacity to complete studies, exams or assessment tasks, it is important you let us know your special requirements, early in the semester. Students will need to make an application for support and submit it with recent, comprehensive documentation at an appointment with a Disability Officer. Students with a disability are encouraged to contact the Disability Office at the earliest possible time, to meet staff and learn about the services available to meet your specific needs. Please note that late notification or failure to disclose your disability can be to your disadvantage as the University cannot guarantee support under such circumstances.
Additional subject information
Subject curriculum
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App Development for Everyone
What is an app? Why app development for everyone? This week we establish subject expectations and explore making an app with no code experience.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Outline common use cases for no-code and low-code apps.
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Design Thinking for App Development
This week, we use a design thinking mindset to look at human problems that apps help solve.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Describe basic development processes and project lifecycles for simple app development.
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Planning is Everything
How do you plan an app? This week we discuss wireframing and the journey a user might take through the app.
SLOs included
- Describe basic development processes and project lifecycles for simple app development.
- Outline common use cases for no-code and low-code apps.
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Design a Mobile App Prototype
This week we discuss options for creating a prototype of an app using Web Accessibility Guidelines and an MVP (minimum viable product).
SLOs included
- Create an app using visual tools in a popular development platform.
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User Testing
How does your prototype work? This week we discuss options for testing an app.
SLOs included
- Describe basic development processes and project lifecycles for simple app development.
- Outline common use cases for no-code and low-code apps.
- Create an app using visual tools in a popular development platform.
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The Next Steps
This week we discuss the next steps of transition from planning and prototyping to finalising an app on a no-code or low-code app development platform.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Create an app using visual tools in a popular development platform.
- Identify and implement logical flows and draw from simple data structures.
- Test and deploy an app on a mobile platform.
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The Mobile App Development Process
This week we summarise the app development process and examine features in app design that can affect an app’s performance.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Create an app using visual tools in a popular development platform.
- Identify and implement logical flows and draw from simple data structures.
- Test and deploy an app on a mobile platform.
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Other Considerations
This week we cover other considerations such as ethical and security considerations in app development.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Describe basic development processes and project lifecycles for simple app development.
- Create an app using visual tools in a popular development platform.
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Professional App Production
This week we look at common phases of app development with an agency and how much each phase might cost.
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Describe basic development processes and project lifecycles for simple app development.
- Outline common use cases for no-code and low-code apps.
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Launch and Next Steps
This week we discuss what's next in the app development journey? How do you launch an app?
SLOs included
- Identify leading no-code and low-code development platforms the benefits and limitations of each.
- Describe basic development processes and project lifecycles for simple app development.
- Create an app using visual tools in a popular development platform.
- Test and deploy an app on a mobile platform.
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Showcase
Your app is ready, and it is time to showcase the final product.
SLOs included
- Describe basic development processes and project lifecycles for simple app development.
- Outline common use cases for no-code and low-code apps.
- Create an app using visual tools in a popular development platform.
- Identify and implement logical flows and draw from simple data structures.
- Test and deploy an app on a mobile platform.