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DIGM13-200: Creating Virtual and Augmented Realities September 2021 [Standard]

General information

Creating Virtual and Augmented Realities will allow students to investigate, and critically evaluate, how to apply, and develop for emerging technologies, such as 360 video, virtual reality, augmented reality, and mixed reality. Students will learn fundamental human-centered design principles including, affordance theory and user interface design as it applies to human-computer interaction. Students will experiment with emerging technologies and apply their knowledge of principles practically using industry-standard digital creation tools to engage in creative problem solving, and project-based creation.


Academic unit:Faculty of Society & Design
Subject code:DIGM13-200
Subject title:Creating Virtual and Augmented Realities
Subject level:Undergraduate
Semester/Year:September 2021
Credit points:10

Delivery & attendance

Delivery mode:


Workload items:
  • Lecture: x12 (Total hours: 24) - No Description
  • Computer Lab: x12 (Total hours: 24) - No Description
  • Personal Study Hours: x12 (Total hours: 72) - No Description


Prescribed resources: No Prescribed resources. After enrolment, students can check the Books and Tools area in iLearn for the full Resource List.
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Enrolment requirements

Requisites: ?


Restrictions: ?


Assurance of learning

Assurance of Learning means that universities take responsibility for creating, monitoring and updating curriculum, teaching and assessment so that students graduate with the knowledge, skills and attributes they need for employability and/or further study.

At Bond University, we carefully develop subject and program outcomes to ensure that student learning in each subject contributes to the whole student experience. Students are encouraged to carefully read and consider subject and program outcomes as combined elements.

Program Learning Outcomes (PLOs)

Program Learning Outcomes provide a broad and measurable set of standards that incorporate a range of knowledge and skills that will be achieved on completion of the program. If you are undertaking this subject as part of a degree program, you should refer to the relevant degree program outcomes and graduate attributes as they relate to this subject.

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Subject Learning Outcomes (SLOs)

On successful completion of this subject the learner will be able to:
  1. Experiment with emerging digital technologies and industry standard digital creation tools.
  2. Analyse and research the critical aspects of the human perspective and its relevance in the emerging digital reality.
  3. Frame complex problems using design theory to deliver creative and innovative solutions.
  4. Consolidate theoretical and conceptual human centred design constructs to produce a project based outcome.
  5. Communicate effectively using oral, written and multimodal visualisation techniques such as virtual and augmented reality.


Assessment details

TypeTask%Timing*Outcomes assessed
Exercise § Students are required to work together on their research & experimentation with emerging virtual and augmented interactive technologies including the affordances & use of the technology and its impact on the user. 30% Week 4 1, 2.
Oral Pitch Create a video recorded concept design pitch of your interactive experience utilising bring your own devices. 30% Week 9 2, 3, 4, 5.
Creative Project Students will be required to design and develop an interactive experience building upon the concept pitch presented during the semester. 40% Week 12 1, 3, 4, 5.
  • § Indicates group/teamwork-based assessment
  • * Assessment timing is indicative of the week that the assessment is due or begins (where conducted over multiple weeks), and is based on the standard University academic calendar
  • C = Students must reach a level of competency to successfully complete this assessment.

Assessment criteria

High Distinction 85-100 Outstanding or exemplary performance in the following areas: interpretative ability; intellectual initiative in response to questions; mastery of the skills required by the subject, general levels of knowledge and analytic ability or clear thinking.
Distinction 75-84 Usually awarded to students whose performance goes well beyond the minimum requirements set for tasks required in assessment, and who perform well in most of the above areas.
Credit 65-74 Usually awarded to students whose performance is considered to go beyond the minimum requirements for work set for assessment. Assessable work is typically characterised by a strong performance in some of the capacities listed above.
Pass 50-64 Usually awarded to students whose performance meets the requirements set for work provided for assessment.
Fail 0-49 Usually awarded to students whose performance is not considered to meet the minimum requirements set for particular tasks. The fail grade may be a result of insufficient preparation, of inattention to assignment guidelines or lack of academic ability. A frequent cause of failure is lack of attention to subject or assignment guidelines.

Quality assurance

For the purposes of quality assurance, Bond University conducts an evaluation process to measure and document student assessment as evidence of the extent to which program and subject learning outcomes are achieved. Some examples of student work will be retained for potential research and quality auditing purposes only. Any student work used will be treated confidentially and no student grades will be affected.

Study information

Submission procedures

Students must check the [email protected] subject site for detailed assessment information and submission procedures.

Policy on late submission and extensions

A student who has not established a basis for an extension in compliance with University and Faculty policy either by 1) not applying before the assessment due date or 2) by having an application rejected due to failure to show a justifiable cause for an extension, will receive a penalty on assessment submitted after its due date. The penalty will be 10% of marks awarded to that assessment for every day late, with the first day counted after the required submission time has passed. No assessment will be accepted for consideration seven calendar days after the due date. Where a student has been granted an extension, the late penalty starts from the new due date and time set out in the extension.

Policy on plagiarism

The University’s Academic Integrity Policy defines plagiarism as the act of misrepresenting as one’s own original work: another’s ideas, interpretations, words, or creative works; and/or one’s own previous ideas, interpretations, words, or creative work without acknowledging that it was used previously (i.e., self-plagiarism). The University considers the act of plagiarising to be a breach of the Student Conduct Code and, therefore, subject to the Discipline Regulations which provide for a range of penalties including the reduction of marks or grades, fines and suspension from the University.

Bond University utilises Originality Reporting software to inform academic integrity.

Feedback on assessment

Feedback on assessment will be provided to students within two weeks of the assessment submission due date, as per the Assessment Policy.

Accessibility and Inclusion Support

If you have a disability, illness, injury or health condition that impacts your capacity to complete studies, exams or assessment tasks, it is important you let us know your special requirements, early in the semester. Students will need to make an application for support and submit it with recent, comprehensive documentation at an appointment with a Disability Officer. Students with a disability are encouraged to contact the Disability Office at the earliest possible time, to meet staff and learn about the services available to meet your specific needs. Please note that late notification or failure to disclose your disability can be to your disadvantage as the University cannot guarantee support under such circumstances.

Subject curriculum

The human experience is central to technology usage, explore design theory through practical hands on interaction with emerging virtual and augmented technologies.

Explore the fundamental theory behind 3d interactive environments including 3d assets, materials, textures and space.

Students will learn the theory behind interactive game and visualisation engines through practical hands on scenario development in Unity3D.

Explore the theories of human computer interaction and interface design through practical hands on development.

Explore a self-directed perspective of the real world by experimenting with 360 video and playback integration in Unity3D.

Students will explore virtual reality and the technical and design requirements for designing virtual experiences including cognitive, physical, perceptual and functional affordance in virtual environments.

Explore augmented reality and the technical and design requirements for digitally overlaying the real world.

Students will experiment with mixed reality technology learning foundations for blending the digital and real world.

Students are required to work with their tutor and team members to formulate a design experience incorporating one or more emerging technology devices used during the semester. Weekly students are required to present work reports and SWOT analysis at the lecture and a plan of action for the week.

Student teams are required to present and demonstrate their assignment prototype and design process to their peers an invited audience.

Approved on: Jul 7, 2021. Edition: 3.1