Type: | Undergraduate Subject |
---|---|
Code: | DIGM12-202 |
Faculty: | Faculty of Society and Design |
Credit: | 5 |
Study areas: |
|
Description
Subject details
Learning outcomes
- Analyse a real-world indoor location and reconstruct its spatial qualities as a digital twin using 3D modelling techniques.
- Apply lighting, materials, and environmental elements to support spatial realism, mood, and storytelling within a real-time visualisation workflow.
- Design and execute a cinematic camera sequence to communicate spatial intent and user experience
- Demonstrate technical proficiency in UV mapping, real-time rendering preparation, and optimisation for animated scene delivery.
Enrolment requirements
Requisites: |
Nil |
---|---|
Assumed knowledge: |
Assumed knowledge is the minimum level of knowledge of a subject area that students are assumed to have acquired through previous study. It is the responsibility of students to ensure they meet the assumed knowledge expectations of the subject. Students who do not possess this prior knowledge are strongly recommended against enrolling and do so at their own risk. No concessions will be made for students’ lack of prior knowledge. Students are expected to have foundational skills in 3D modelling, including an understanding of spatial layout, scale, and basic modelling workflows. |
Restrictions: |
This subject is not available to
This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure. |