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DIGM12-100: Game Thinking


Game Thinking equips student with principles and strategies from games to rethink how problems are solved and services are delivered. Students participating in this subject will experience games, examine emerging industries such as eSports, including the motivation and emotional response to games and explore how techniques such as gamification and serious games can transform content delivery. Students will learn how to create expressive, interactive and meaningful content whilst actively engaging in project based learning to produce their own creative game pitch that reimagines and enhances a product or service.

Subject details

FacultyFaculty of Society & Design
Semesters offered
  • September 2021 [Standard Offering]
  • September 2022 [Standard Offering]
Subject fees
  • Commencing in 2020: $4,340
  • Commencing in 2021: $3,890

Learning outcomes

1. Describe the core terminology, concepts and theories as they apply to game thinking.
2. Employ game mechanics, dynamics and aesthetics to communicate a product or service.
3. Frame complex problems using games theory to deliver creative and innovative solutions.
4. Consolidate theoretical and conceptual game design concepts to produce a project based outcome.
5. Work collaboratively and cooperatively with others to affect positive outcomes.
6. Communicate effectively using oral, written and visual communication techniques.

Enrolment requirements

Requisites: ?


Restrictions: ?


Subject outlines

Subject dates

Standard Offering
Enrolment opens02/08/2020
Semester start14/09/2020
Subject start14/09/2020
Cancellation 1?28/09/2020
Cancellation 2?05/10/2020
Last enrolment27/09/2020
Withdraw – Financial?10/10/2020
Withdraw – Academic?31/10/2020
Teaching census?09/10/2020