Lead the way in innovation, technology and design
Our economy is on the cusp of an industrial revolution, where technology and innovation exploration will be advancing more than ever before. Gain the essential skills needed for the next generation of jobs and thrive in our forthcoming futuristic environment, with a Bachelor of Interactive Media and Design.
Specialisation within the degree includes: Computer Games, Digital Media, Advertising, Communications and Film and Television.
"It’s about mentoring inspiring young minds full of inquisitive thought, entrepreneurship, a love of creativity, design, and technology, and helping them set goals and channel their creative energies to solve real-world problems."
- Associate Professor Dr James Birt
In the classroom
Bachelor of Interactive Media and Design students have access to two dedicated student spaces. The Level Up Lab evokes creative and houses state-of-the art equipment, including PC and gaming consoles, virtual reality technologies and a library of game titles. The Development Studio is a teaching space with the latest development software and technology, such as 3D printing, virtual reality, augmented reality, and hi-spec PC’s.
- Two dedicated student spaces equipped with state-of-the-art technology
- Learn from nationally and internationally recognised industry professionals
- Collide Arts and IT in a holistic 2-year program
About the program
The Bachelor of Interactive Media and Design prepares students for a fast-paced career in innovative design, technology and cutting edge interactive experiences. Students will be exposed to a practical skills driven curriculum nurtured through mentoring focused on creative industries standards in art, design and coding. Show more
The Bachelor of Interactive Media and Design prepares students for a fast-paced career in innovative design, technology and cutting edge interactive experiences. Students will be exposed to a practical skills driven curriculum nurtured through mentoring focused on creative industries standards in art, design and coding. Subjects are available that focus on developing skills in graphic design, website design and deployment, 3D modelling and animation, computer games and interactive experience creation, narratology, visual communication, virtual and augmented reality, critical thinking and problem solving and working with emerging technologies. Specialisations within the degree include Computer Games, Digital Media, Advertising, Communications and Film and Television. Show less
|Duration||6 semesters (2 years)|
|Program type||Bachelors Degree|
|Study area||Communication and Creative Media|
|Credit for prior study||For more details on applying for credit, please contact the Student Business Centre: [email protected]|
The creative industries is a growing market, with a variety of career opportunities. A Bachelor of Interactive Media and Design gives students design, web, and communication skills to pursue a career in computer games, digital media, advertising, film and television, and communication. Graduates of this program will have conceptual and practical knowledge to enable them to enter the creative industries. They will have the skills to manage and advance this knowledge, identify and solve problems with creative solutions, produce new content for many purposes and demonstrate professional practice, initiative and the ability to work in dynamic and multi-disciplinary teams. Graduates could expect to find employment as a 2D and 3D Animator, Advertising creative, Arts Director/Visual Designer, Interface Designer, Project Designer, Multimedia Developer, Web Designer, Level Designer, Programmer, Quality Assurance Tester, Storywriter.
The Bachelor of Interactive Media and Design program comprises 24 subjects, as follows:
University core subjects (3)
- CORE11-001 Critical Thinking and Communication (CORE 1)
- CORE11-002 Leadership and Team Dynamics (CORE 2)
- CORE11-003 Ethical Thought and Action (CORE 3)
Foundation subjects (6)
- Design Communications (MMDE11-100)
- Responsive Web Design (MMDE11-200)
- Sketching With Code (MMDE11-300)
- 3D Modelling and Visualisation (MMDE12-250)
- Digital Media and Society (COMN12-302)
- Interactive Experience (GAME12-315)
Two specialist majors (12) chosen from the following list of majors:
Choose at least one of the following:
- Digital Media Design
- Computer Games
If you do not wish to take both of the above, you may choose a second major in one of the following areas:
- Film and Television
Students must choose three elective subjects from the Faculty of Society & Design list of undergraduate subjects. You can view the list of Faculty approved subjects here.
The Interactive Media Studio subjects and/or Internships listed below are also available as elective options to students in their second year.
- Interactive Media Design Studio 1 (MMDE12-251)
- Interactive Media Design Studio 2 (MMDE12-252)
- Interactive Media Design Studio 3 (MMDE12-253)
- Internship (GAME13-400)
Most students undertake four (4) subjects per semester (equivalent to 40 credit points). You may however enrol in fewer subjects and extend your degree over a longer period.
Bond University's teaching methodology involves a combination of lectures, tutorials, seminars, examinations, projects, presentations, assignments, computer labs and industry projects.
The below fees are based on an average per semester cost, fees may vary based on which subjects are selected and the number of subjects enrolled in for each semester:
- 2018 fees: $16,988 per semester (based on 4 subjects per semester)
- 2019 fees: $17,160 per semester (based on 4 subjects per semester)
When considering the fees associated with your studies, keep in mind that Bond’s accelerated schedule means you can finish your degree sooner and be out in the workforce up to a year earlier than if you went to another university.
This time saving also represents a substantial reduction in accommodation and living costs, plus a full year of extra earnings.
Applicants with recent secondary education (within the past two years)
Applicants must meet the University's general minimum admission criteria.
In the January semester 2018 there were fewer than five OP/ATAR offers made in this program hence no comparative information on previous OP/ATAR intake scores is available.
Visit our student profile if you are interested in the profile of all students who commenced undergraduate study at the Faculty in the January semester 2018.
International Secondary School students
For more information for International Students, including the International Baccalaureate, please go to the International Secondary School equivalency page.
Alternative entry pathways
For those applicants who do not currently have the required academic qualifications, there are a number of alternative entry pathways:
- Bond University Tertiary Preparation programs
- Bond University Diploma programs
- Other institutional Tertiary Preparation Programs
- Vocational education and training qualifications (Certificate IV and above)
- Prior higher education experience (at this university or another)
- Special Tertiary Admissions Test (STAT)
- Professional or para-professional qualifications/experience
- Employment experience verified by a statement of service from the employer stating the position title and length of service and a very brief statement on the tasks undertaken.
For more information on what is required please visit our how to apply page.
English language proficiency requirements
As tuition is delivered in English, all students will be required to provide documented evidence of the required level of proficiency in the English language. Read more detailed information on English language proficiency requirements for university study.
Credit for prior study
Subject credits may be awarded for previous studies. To apply for credits, you will need to submit academic transcripts including detailed subject outlines/course descriptions for each relevant subject and/or certified copies of testamurs to the Office of Future Students. Please refer to how to apply for credit for more information
How to apply
Interactive Media and Design Alumnus' Innovative App
After graduating from Bond University, Norwegian student Kasper-Niclas Andersen went on to Co-Found a tech startup company, SYNQ. Headquartered in Oslo, Norway, SYNQ has developed a video API which enables developers to quickly deploy and maintain video functionality in apps or websites. The company has moved into the United States, starting with San Francisco in February 2017 and was featured in 'TechCrunch', a leading online publisher of technology industry news globally. Read it here. We were lucky enough to catch up with Kasper, who opened up to us about his new business venture and his love for Bond! Show more
After graduating from Bond University, Norwegian student Kasper-Niclas Andersen went on to Co-Found a tech startup company, SYNQ. Headquartered in Oslo, Norway, SYNQ has developed a video API which enables developers to quickly deploy and maintain video functionality in apps or websites. The company has moved into the United States, starting with San Francisco in February 2017 and was featured in 'TechCrunch', a leading online publisher of technology industry news globally. Read it here. We were lucky enough to catch up with Kasper, who opened up to us about his new business venture and his love for Bond!
1. Why did you decide to study at Bond University? Why did you choose to study Interactive Media & Design and what did you like about studying at Bond?
I wanted to study in a faraway country because it seemed like it would be an exciting and educational (not only academic) experience. I chose to study Multimedia Design at Bond because the degree offered a good mix of courses relevant to my obsession with design, from UI and UX to 3D and graphic design.
2. Describe your Bond experience?
My Bond experience can be characterised by high-quality education at a beautiful campus with top-notch facilities, new friendships as well as new experiences that I’ll remember for the rest of my life. I am especially fond of the memories I made with my two Aussie flatmates whom I met in class and moved in with during my first semester.
3. What you feel is the difference between studying at Bond University?
I believe Bond is different in that the classes are quite small, which I think is positive for each students’ engagement in the respective course. The facilities are modern and the campus itself is stunning with its characteristic architecture and plentiful facilities.
4. In your current position, what are your main responsibilities?
My responsibilities are mainly creative direction and UI design - both traits I was introduced to during my time at Bond, where I got my Bachelors degree in Multimedia Design.
5. What are your career plans/goals?
Starting a business has been very exciting and this year will be even more exciting, as we’ll be establishing our company in San Francisco! Our ambition at SYNQ is to become an industry leading video API for developers, to become for video what 'Twilio' is for messaging.
6. Would you recommend studying at Bond, if so, why?
I would recommend studying at Bond because of the quality of education and because I got to know people from all corners of the world at a location that offers 300 days of sunshine each year! Show less
Meet our Academics
Multi-dimensional defines James’ academic career as an assistant professor and discipline lead for Interactive Media and Design in the Faculty of Society and Design at Bond University. James coordinates the Mixed Reality Research Lab (www.mixedrealityresearch.com) and is a founding member of the Bond University Interdisciplinary centre for the Artificial Mind. James’ experience in higher education and the wider community has formed around his twenty years of industry and academic experience in emerging technology, teaching and learning. James takes an active role in supporting learners and peers through mentorship, presentations and expert judging. His scholarship in learning and teaching spans computer science and visual arts, with an emphasis on applied design and development of interactive mixed reality (virtual reality, augmented reality, 3d printing, mobile) experiences and visualisations assisting learning, skills acquisition and knowledge discovery. The distinctive contribution James brings to education scholarship is in digital media teaching and learning, where he received a 2014 Australian Office of Learning and Teaching citation for outstanding contributions to student learning and the 2017 Bond University Faculty of Society and Design researcher of the year.
Scott Knight is Assistant Professor of film, television and videogames at Bond University.
Scott is head of Cinema Studies at Bond University where he has been teaching film history and aesthetics since 1994. With Professor Jeff Brand, Scott designed the critical studies component of the degree programme in computer games in 2007 and has been teaching Computer Game Culture and Audience and Computer Game Form, Style & Narrative ever since. He has extensive experience in film festival programming and curation, holding the role of programmer of the Brisbane International Film Festival from 1993 to 2012. Scott has authored papers on various aspects of the cultural aesthetics of media including fan cultures, censorship issues, videogame history, and critical game studies. His research interests and expertise include avant-garde film, music video, the horror genre, cult media, and the Star Wars saga. He is currently engaged in research on the formal characteristics of film-to-videogame adaptation.
Nikolche is an experienced software engineer with over 25 years of industry experience. Nikolche has experience across a range of projects, including: mobile software applications, complex sensor networks, CUDA development, and gamification of micro-location technology. Currently undertaking his PhD at Bond University, the focus of Nikolche’s research is gamification and its effect when applied to heritage sites.
Theo has extensive graphic design experience in the advertising industry, and more than 20 years design experience working within the health and personal care industry as well as the food industry, developing products for major retailers. Working in the health and personal care industry for so many years, Theo has a strong understanding of how to build a new brand from the concept stage, through to the final product. This includes design, marketing and presentation to national and overseas retail buyers, sourcing, costing, manufacturing and logistics. Throughout his dynamic career, Theo has mastered a range of technical skills including graphic design, print production, brand development, marketing and photography, not to mention numerous design programs.