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GAME11-110: Game Design and Logic May 2017 [Standard]

General information

This subject introduces students to the fundamental principles of computer game design and development.  Throughout the course, students will learn the basics of programming, 2D interface design, game physics, artificial intelligence techniques, and game world creation.  This theory will be applied in the design and development of a 3D computer game created with industry standard software.


Academic unit:Faculty of Society & Design
Subject code:GAME11-110
Subject title:Game Design and Logic
Subject level:Undergraduate
Semester/Year:May 2017
Credit points:10

Delivery & attendance

Delivery mode:


Workload items:
  • Computer Lab: x12 (Total hours: 24) - Laboratory 1
  • Computer Lab: x12 (Total hours: 24) - Laboratory 2
  • Personal Study Hours: x15 (Total hours: 90) - Recommended Study Hours
Attendance and learning activities: Attend all sessions. Most sessions build on the work on the previous one. It is difficult to recover if you miss a session. Attendance in tutorials and labs will be monitored and could impact the final mark in this subject.


Prescribed resources:
  • Penny de Byl Holistic Game Development with Unity. Focal Press , 504.
After enrolment, students can check the Books and Tools area in iLearn for the full Resource List.
[email protected] & Email:[email protected] is the online learning environment at Bond University and is used to provide access to subject materials, lecture recordings and detailed subject information regarding the subject curriculum, assessment and timing. Both iLearn and the Student Email facility are used to provide important subject notifications. Additionally, official correspondence from the University will be forwarded to students’ Bond email account and must be monitored by the student.

To access these services, log on to the Student Portal from the Bond University website as

Enrolment requirements

Requisites: ?


Restrictions: ?


Assurance of learning

Assurance of Learning means that universities take responsibility for creating, monitoring and updating curriculum, teaching and assessment so that students graduate with the knowledge, skills and attributes they need for employability and/or further study.

At Bond University, we carefully develop subject and program outcomes to ensure that student learning in each subject contributes to the whole student experience. Students are encouraged to carefully read and consider subject and program outcomes as combined elements.

Program Learning Outcomes (PLOs)

Program Learning Outcomes provide a broad and measurable set of standards that incorporate a range of knowledge and skills that will be achieved on completion of the program. If you are undertaking this subject as part of a degree program, you should refer to the relevant degree program outcomes and graduate attributes as they relate to this subject.

Find your program

Subject Learning Outcomes (SLOs)

On successful completion of this subject the learner will be able to:
  1. Students will have a proficency in the use of 3D game engines to create their own games.
  2. Students will acquire knowledge of the nature of virtual 3D spaces and objects including coordinate systems, translation, scaling and rotation.
  3. Students will be able to modify game objects and spaces with textures, shading and lighting.
  4. Students will have practical experience with game scripting languages covering aspects of syntax, variables, operators, functions, conditions, loops, event handling and working with objects.
  5. Students will acquire knowledge of and gain practical experience with game design and specific mechanics such as physics, ray casting, user interfaces and special effects.


Assessment details

TypeTask%Timing*Outcomes assessed
Class Participation Weekly Exercises and Quizzes 10% Weekly 1, 2, 3, 4, 5.
Project Documentation Assignment 1: Game Specification Document 10% Week 3 1, 2, 3, 5.
Prototype Assignment 2: Game Prototype Walkthrough 15% Week 9 1, 2, 3, 4, 5.
In-Class Quiz - Individual End Semester Quiz & Practical Exercise 40% Week 12 1, 2, 3, 4, 5.
Game Project Assignment 3: Completed Game Walkthrough 25% Week 13 1, 2, 3, 4, 5.
  • * Assessment timing is indicative of the week that the assessment is due or begins (where conducted over multiple weeks), and is based on the standard University academic calendar
  • C = Students must reach a level of competency to successfully complete this assessment.

Assessment criteria

High Distinction 85-100 Outstanding or exemplary performance in the following areas: interpretative ability; intellectual initiative in response to questions; mastery of the skills required by the subject, general levels of knowledge and analytic ability or clear thinking.
Distinction 75-84 Usually awarded to students whose performance goes well beyond the minimum requirements set for tasks required in assessment, and who perform well in most of the above areas.
Credit 65-74 Usually awarded to students whose performance is considered to go beyond the minimum requirements for work set for assessment. Assessable work is typically characterised by a strong performance in some of the capacities listed above.
Pass 50-64 Usually awarded to students whose performance meets the requirements set for work provided for assessment.
Fail 0-49 Usually awarded to students whose performance is not considered to meet the minimum requirements set for particular tasks. The fail grade may be a result of insufficient preparation, of inattention to assignment guidelines or lack of academic ability. A frequent cause of failure is lack of attention to subject or assignment guidelines.

Quality assurance

For the purposes of quality assurance, Bond University conducts an evaluation process to measure and document student assessment as evidence of the extent to which program and subject learning outcomes are achieved. Some examples of student work will be retained for potential research and quality auditing purposes only. Any student work used will be treated confidentially and no student grades will be affected.

Study information

Submission procedures

Students must check the [email protected] subject site for detailed assessment information and submission procedures.

Policy on late submission and extensions

A late penalty will be applied to all overdue assessment tasks unless an extension is granted by the subject coordinator. The standard penalty will be 10% of marks awarded to that assessment per day late with no assessment to be accepted seven days after the due date. Where a student is granted an extension, the penalty of 10% per day late starts from the new due date.

Policy on plagiarism

University’s Academic Integrity Policy defines plagiarism as the act of misrepresenting as one’s own original work: another’s ideas, interpretations, words, or creative works; and/or one’s own previous ideas, interpretations, words, or creative work without acknowledging that it was used previously (i.e., self-plagiarism). The University considers the act of plagiarising to be a breach of the Student Conduct Code and, therefore, subject to the Discipline Regulations which provide for a range of penalties including the reduction of marks or grades, fines and suspension from the University.

Bond University utilises Originality Reporting software to inform academic integrity.

Feedback on assessment

Feedback on assessment will be provided to students within two weeks of the assessment submission due date, as per the Assessment Policy.

Disability support

If you have a disability, illness, injury or health condition that impacts your capacity to complete studies, exams or assessment tasks, it is important you let us know your special requirements, early in the semester. Students will need to make an application for support and submit it with recent, comprehensive documentation at an appointment with a Disability Officer. Students with a disability are encouraged to contact the Disability Office at the earliest possible time, to meet staff and learn about the services available to meet your specific needs. Please note that late notification or failure to disclose your disability can be to your disadvantage as the University cannot guarantee support under such circumstances.

Subject curriculum

Intro to Game Design and Game Objects

Game Object Creation and Interaction

Programming for game behaviour and interaction

3D Mathematics, Physics and World Mechanics

Sprites, Biomechanics and Animation in 3D spaces

Primary Game Behaviour Mechanics

Graph Theory, Waypoints, Finite State Machines, Fuzzy Logic and Genetic Algorithms

Graphical User Interfaces, Teleportation and Inventories

Game Maps, Terrain Sculpting and Camera Techniques

Skies and Weather Systems

Augmented Reality, Deployment to Mobile devices, Social Networking

Approved on: Mar 17, 2017. Edition: 2.1
Last updated: Dec 10, 2018.