This subject introduces students to mobile game design through a practical hands-on approach in which students are lead through all phases of game creation from design to deployment. Beginning with a mobile game brief, students will participate in problem-based action learning experiences designed to engage them in the complete life-cycle of mobile application development. From a very simple mobile game including a 2D scene and a 3D scene, as students are exposed to new topics over the weeks, they will be required to design a new aspect of functionality or game play and integrate it into their application. During the course of the subject students will cover mobile game development topics relating to the design and technical considerations, game engines, networking, business models, testing and deployment. Each theoretical element will be accompanied by an extensive team-based weekly workshop in a computing laboratory designed to provide students with practical skills.
|Faculty||Faculty of Society & Design|
1. Demonstrate a strong knowledge of mobile game and application design and the ability to critically evaluate, manage, reflect on, integrate and apply this knowledge in development and deployment of games for mobile devices.
2. Contribute to the games industry as effective leaders and members of collaborative, cooperative and successful teams.
3. Demonstrate the skills to communicate effectively with game industry professionals, their peers and the wider community through game design documents, common professional standards and relevant vocabulary.
4. Demonstrate awareness of the standards, ethics and values within the games and mobile development professions, in both the local and global context through analysis of existing applications and investigation of the impact of mobile devices in a social framework.
There are no co-requisites.
This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure.