Videogames have rapidly become not only one of the most significant forms of contemporary popular culture but also a chief form of creative expression. This subject introduces students to the broad spectrum and fundamental characteristics of videogames as art via critical analysis of form, style, narrative & genre. Videogame aesthetics are understood within their historical, technical and gameplay contexts.
|Faculty||Faculty of Society & Design|
1. To identify formal elements of videogames.
2. To analyse the characteristics of narrative form, game styles and genres of a single game within the context of critical theory and aesthetics.
3. To undertake research projects in Game Studies.
4. To provide students with a theoretical framework for the operation and interpretation of game texts and the way this is influenced by artistic, historical, social, economic and technological elements.
This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure.