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GAME12-300: Computer Game Form, Narrative and Style

Description

Videogames have rapidly become not only one of the most significant forms of contemporary popular culture but also a chief form of creative expression. This subject introduces students to the broad spectrum and fundamental characteristics of videogames as art via critical analysis of form, style, narrative & genre. Videogame aesthetics are understood within their historical, technical and gameplay contexts.

Subject details

TypeUndergraduate
CodeGAME12-300
EFTSL0.125
FacultyFaculty of Society & Design
Semesters offered
  • May 2019 [Standard Offering]
  • May 2020 [Standard Offering]
Credit10
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2018: $4,247
  • Commencing in 2019: $4,290

Learning outcomes

1. To identify formal elements of videogames.
2. To analyse the characteristics of narrative form, game styles and genres of a single game within the context of critical theory and aesthetics.
3. To undertake research projects in Game Studies.
4. To provide students with a theoretical framework for the operation and interpretation of game texts and the way this is influenced by artistic, historical, social, economic and technological elements.

Enrolment requirements

Requisites: ?

Nil

Restrictions: ?

Nil

Subject outlines

Subject dates

Standard Offering
Enrolment opens18/03/2018
Semester start14/05/2018
Subject start14/05/2018
Cancellation 1?28/05/2018
Cancellation 2?04/06/2018
Last enrolment27/05/2018
Last withdrawal?08/06/2018
Teaching census?08/06/2018