You are viewing this page as a domestic student.
Change to International

You are a domestic student if you are an Australian citizen, a New Zealand citizen or the holder of an Australian permanent visa.

You are an international student whether you are within or outside Australia and you do not meet the domestic student criteria.

GAME12-300: Computer Game Form, Narrative and Style


Videogames have rapidly become not only one of the most significant forms of contemporary popular culture but also a chief form of creative expression. This subject introduces students to the broad spectrum and fundamental characteristics of videogames as art via critical analysis of form, style, narrative & genre. Videogame aesthetics are understood within their historical, technical and gameplay contexts.

Subject details

FacultyFaculty of Society & Design
Semesters offered
  • May 2019 [Standard Offering]
  • May 2020 [Standard Offering]
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2019: $4,290
  • Commencing in 2020: $4,340

Learning outcomes

1. To identify formal elements of videogames.
2. To analyse the characteristics of narrative form, game styles and genres of a single game within the context of critical theory and aesthetics.
3. To undertake research projects in Game Studies.
4. To provide students with a theoretical framework for the operation and interpretation of game texts and the way this is influenced by artistic, historical, social, economic and technological elements.

Enrolment requirements

Requisites: ?


Restrictions: ?

This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure.

Subject outlines

Subject dates

Standard Offering
Enrolment opens18/03/2018
Semester start14/05/2018
Subject start14/05/2018
Cancellation 1?28/05/2018
Cancellation 2?04/06/2018
Last enrolment27/05/2018
Last withdrawal?08/06/2018
Teaching census?08/06/2018