Description
Videogames have rapidly become not only one of the most significant forms of contemporary popular culture but also a chief form of creative expression. This subject introduces students to the broad spectrum and fundamental characteristics of videogames as art via critical analysis of form, style, narrative & genre. Videogame aesthetics are understood within their historical, technical and gameplay contexts.
Subject details
Type | Undergraduate |
Code | GAME12-300 |
EFTSL | 0.125 |
Faculty | Faculty of Society & Design |
Semesters offered |
|
Credit | 10 |
Study areas |
|
Subject fees |
|
Learning outcomes
1. To identify formal elements of videogames.
2. To analyse the characteristics of narrative form, game styles and genres of a single game within the context of critical theory and aesthetics.
3. To undertake research projects in Game Studies.
4. To provide students with a theoretical framework for the operation and interpretation of game texts and the way this is influenced by artistic, historical, social, economic and technological elements.
Enrolment requirements
Requisites: ? | Nil |
---|---|
Restrictions: ? | This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure. |
Subject outlines
Subject dates
Standard Offering | |
---|---|
Enrolment opens | 18/03/2018 |
Semester start | 14/05/2018 |
Subject start | 14/05/2018 |
Cancellation 1? | 28/05/2018 |
Cancellation 2? | 04/06/2018 |
Last enrolment | 27/05/2018 |
Last withdrawal? | 08/06/2018 |
Teaching census? | 08/06/2018 |