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GAME12-200: Computer Game Culture and Audience


This course explores the changing and varied nature of computer game audiences and the culture that they inhabit and which surrounds them. Drawing on both, contemporary social sciences and cultural studies research the course attempts to map the complex relationships between computer games, gamers, popular culture and wider society. Distinctions between various types of audiences are discussed: social gamers, casual gamers, hard-core gamers, as are the various player structures of computer games and their ludic significance. Special attention is paid to online interaction and MMOGs (Massively Multiplayer Online Games), examining the active social networks surrounding such games as Everquest and World of Warcraft.

Subject details

FacultyFaculty of Society & Design
Semesters offered
  • January 2019 [Standard Offering]
  • January 2020 [Standard Offering]
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2019: $4,290
  • Commencing in 2020: $4,340

Learning outcomes

1. Develop critical thinking about video games.
2. Develop research and synthesis of knowledge on game culture.
3. Encourage critical discussion of game culture based on contemporary scholarship.
4. Provide an introduction to Games Studies.

Enrolment requirements

Requisites: ?


Restrictions: ?


Subject outlines

Subject dates

Standard Offering
Enrolment opens11/11/2018
Semester start14/01/2019
Subject start14/01/2019
Cancellation 1?28/01/2019
Cancellation 2?04/02/2019
Last enrolment27/01/2019
Last withdrawal?08/02/2019
Teaching census?08/02/2019