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GAME11-110: Game Design and Logic

Description

This subject introduces students to the fundamental principles of computer game design and development.  Throughout the course, students will learn the basics of programming, 2D interface design, game physics, artificial intelligence techniques and game world creation.  This theory will be applied in the design and development of a 3D computer game created with industry standard software.

Subject details

TypeUndergraduate
CodeGAME11-110
EFTSL0.125
FacultyFaculty of Society & Design
Semesters offered
  • May 2018 [Standard Offering]
  • May 2019 [Standard Offering]
Credit10
Study abroadAvailable to Study Abroad students
Study areas
  • Communication and Creative Media
Subject fees
  • Commencing in 2018: $4,247
  • Commencing in 2019: $4,290

Learning outcomes

1. Students will have a proficency in the use of 3D game engines to create their own games.
2. Students will aquire knowledge of the nature of virtual 3D spaces and objects including coordinate systems, translation, scaling and rotation.
3. Students will be able to modify game objects and spaces with textures, shading and lighting.
4. Students will have practical experience with game scripting languages covering aspects of syntax, variables, operators, functions, conditions, loops, event handling and working with objects.
5. Students will aquire knowledge of and gain practical experience with game design and specific mechanics such as physics, ray casting, user interfaces and special effects.

Prerequisites

No prior knowledge required.

Subject outlines

Subject dates

Standard Offering
Enrolment opens18/03/2018
Semester start14/05/2018
Subject start14/05/2018
Cancellation 1?28/05/2018
Cancellation 2?04/06/2018
Last enrolment27/05/2018
Last withdrawal?08/06/2018
Teaching census?08/06/2018