Description
This subject introduces future media professionals to videogames as a commercially and culturally integrated social practice - who plays, how they play, and why they play. This player-centred exploration of videogame culture delves into the various relationships between videogames, gamers, the games industry, and popular media culture; considering such topics as streaming, e-sports, game franchises, transmedia entertainment, and media fandom. We focus on ideas about player types, the play experience, player identity, and the active, creative, and social networks within game communities. Further, the intersection of players, game developers, publishers and multinational media/technology companies give rise to key implications for industry and policy.
Subject details
Type | Undergraduate |
Code | GAME12-200 |
EFTSL | 0.125 |
Faculty | Faculty of Society & Design |
Semesters offered |
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Credit | 10 |
Study areas |
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Subject fees |
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Learning outcomes
1. Develop critical thinking about videogames as a social practice. 2. Develop critical thinking around 'the player's' position within game culture. 3. Develop critical thinking around the synthesis of game culture and game industry. 4. Develop critical thinking around the various relationships between videogames, gamers, the games industry and popular media culture.
Enrolment requirements
Requisites: ? | Nil |
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Restrictions: ? | Nil |
Subject outlines
Subject dates
Standard Offering | |
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Enrolment opens | 14/11/2021 |
Semester start | 17/01/2022 |
Subject start | 17/01/2022 |
Cancellation 1? | 31/01/2022 |
Cancellation 2? | 07/02/2022 |
Last enrolment | 30/01/2022 |
Withdraw – Financial? | 12/02/2022 |
Withdraw – Academic? | 05/03/2022 |
Teaching census? | 11/02/2022 |