In this highly-practical, workshop-based, advanced subject, you will dive deep into the world of international sports broadcasting, including real-time, augmented reality 3D graphics technology. The rapid adoption of VizRT technology has created a demand for qualified motion graphic designers and operators, cross-discipline journalists, broadcast operators, and technical crew. Through immersive, hands-on practical work, and specialised training, you will gain in-depth knowledge of sports broadcast production, virtual reality and real-time 3D graphics. You will also work together as large production crews to produce sports broadcasts that are streamed live to the world.
|Faculty||Faculty of Society & Design|
1. Create real-time 3D broadcast graphics using the VizRT system, including Viz Artist, Virtual Studio and integrated technologies. 2. Critically assess the aesthetic and technical qualities of 3D broadcast graphics created using the VizRT system, including Viz Artist, Virtual Studio and integrated technologies. 3. Work collaboratively in creative teams, demonstrating advanced problem solving, negotiating and influencing necessary to produce sports broadcasts. 4. Effectively perform a number of crew roles and responsibilities to a high level that enables them to undertake outside broadcast productions using industry expected protocols and processes. 5. Operate specialised technology and troubleshoot the range of technical issues that arise during outside broadcasts. 6. Reflect upon and analyse creative, structural, aesthetic and contextual aspects of their own sports broadcast work.
There are no co-requisites.
Future offerings not yet planned.