Description
A distinctive feature of contemporary life is mobile, wearable and ubiquitous computing devices with their strongly interactive character that have become an integral part of our lives. These devices have a diversity of interfaces and functions that we use in our personal, social and public life. Fundamental knowledge and skills in not only the use of new technology but also the seamless integration of it with people’s current devices and lifestyles is essential for interactive media and games design students. This subject will deliver an agile curriculum designed to accommodate the fast pace of changing technology and embed independent learning principles to allow students to critically evaluate new technologies as they become available and incorporate them throughout their vocations.
Subject details
Type | Undergraduate |
Code | GAME13-374 |
Faculty | Faculty of Society & Design |
Credit | 10 |
Study areas |
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Learning outcomes
1. Students will gain practical experience in the design, development and use of emerging technologies through analysis and creative approaches to tasks and activities. 2. Students will further their critical thinking skills in algorithmic thinking and creativity with digital media through the design and development of emerging technology experiences. 3. Upon successful completion of this subject, students will demonstrate leadership, teamwork and the ability to communicate as professionals with the goal of completing a complex project. By working in small agile teams, students will learn to communicate across technical and artistic domains and be required to create comprehensive documentation, reports and presentations.
Enrolment requirements
Requisites: ? | Nil |
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Restrictions: ? | Nil |
Subject outlines
Subject dates
Future offerings not yet planned.