Modelling for Animation is a 6-week subject that is co-enrolled with DIGM12-200 “Animation and Prototyping”. This subject will introduce students to the fundamentals of 3D modelling, texturing, rendering, and key principles of animation. Students learn to communicate their ideas through traditional and cutting-edge visualisation pipelines, and apply their knowledge using industry-standard digital creation tools, including Autodesk Maya / 3d Studio.
|Faculty||Faculty of Society & Design|
1. Identify the fundamental concepts, terms, and theories as they apply to the modelling of prototypes. 2. Apply modelling, material mapping and lighting techniques in the practical construction of prototypes.
This subject is not available as a general elective. To be eligible for enrolment, the subject must be specified in the students’ program structure.
|Withdraw – Financial?||09/10/2021|
|Withdraw – Academic?||30/10/2021|